Western Continent
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== The Northern World 1 == | == The Northern World 1 == | ||
- | Between snow-covered mountains, misty valleys and deep green coniferouss forests, the old culture of the Northern Kingdom is alive. In former time, it was the land of the dragons, where the Dragon Empire trained their Dragon-riding warriors. Today, most dragons died out but their mystic world is still a wild nature. People live in smaller villages between the dragon forests or along the northern mountains in one of several | + | Between snow-covered mountains, misty valleys and deep green coniferouss forests, the old culture of the Northern Kingdom is alive. In former time, it was the land of the dragons, where the [[Dragon Empire]] trained their Dragon-riding warriors. Today, most dragons died out but their mystic world is still a wild nature. People live in smaller villages between the dragon forests or along the northern mountains in one of several |
mountain fortresses. | mountain fortresses. | ||
Revision as of 01:17, 21 December 2009
The western continent is the most peopled and contains all climate zones from the arctic north to the Frost Razor Mountains. Aside, the continent is divided by the Big River, which is border between northern human kingdoms and the Elven world. The oldest and most developed kingdoms are in the north, while the southern landscapes are wild.
Contents |
The Far North
The Northern World 1
Between snow-covered mountains, misty valleys and deep green coniferouss forests, the old culture of the Northern Kingdom is alive. In former time, it was the land of the dragons, where the Dragon Empire trained their Dragon-riding warriors. Today, most dragons died out but their mystic world is still a wild nature. People live in smaller villages between the dragon forests or along the northern mountains in one of several mountain fortresses.
Although the north-western mountains officially belong to the Northern Kingdom, the dwarven homes keep a self-controlled kingdom with endless caverns, mines and natural tunnels under and around the biggest mountain, Dwarven Peak.
To the East, the deep woods end in a coast of long fjords and high cliffs. The cold Viking Sea is an unloved environment with hard winters and deadly winds. Many tales warn about giant watersnakes, dragons and other monsters living in the sea.
Landscapes:
- North-western mountains
- Northern mountains
- Dragon woods
- Viking coast
Rivers, lakes and coasts
- Dwarven Bay
- Endsea
- River of blood
- Viking Sea
Kingdoms and Factions:
- Northern Kingdom
- Dwarven Kingdom
- Viking settlements
Peoples
- Dwarves
- North Legonians (Human)
- Troggs
The Northern World 2
Behind the southern mountains of the Northern Kingdom, the oldest and biggest human kingdom holds its area from the snowy mountains of "Nordkamm" in the North to the Big River in the South, from the western forests to the long coasts of the Azure Ocean in the East. The oldest human cultures developed there, so this area is the typical "human" world.
The biggest area is called the middle fields, a green plain used for farming. The best corn and the freshiest vegetable and fruit come from the central shires of Middle Kingdom. To the north, the highest peak Nordkamm delivers much copper, iron and gold for the kingdom. The north-east is a treeless pasture. The eastern coastregion around the shire Moorflüt is filled with everglades and misty woods. The woods and mountains in the east are filled with rogues, creatures and undead followers of the dark mage. Further, the Outlaw Hills is an area, which doesn’t belong to the Middle Kingdom. Here many wild villages and archaic tribes without any governments are settled. Today it’s a wild land, where everybody has to find his own way to survive. Further in the south, the mystic druids get more and more influence at the people. Their Hain of druids is the western border of human civilisation. In the North-west, a big forest is avoided by most people. In past, a bloody war happened here, later the place got cursed. Only blackmages and villains search for refuges in the dark woods, where undead are evokated. Between Deadwood and Middle Kingdom there's a small river. But after all the killing in this place's history, people forgot its original name, so it's just called the river of blood.
Landscapes
- Deadwood
- Middle fields
- Nordkamm
- Outlaw hills
- Swamps of Moorflüt
Rivers, lakes and coasts
- Azure Ocean
- Endsea
- The Big River
- river of blood
Kingdoms and Factions
- Black Foresters
- The Black Army
- The Bullstribe
- Eagle Kingdom
- Lion Kingdom
- Middle Kingdom
- The Wolfpack
Peoples
- Elves
- Hill Giants
- North Legonians (Human)
- Troggs
- Ogres
- Undead
The West
The Hain of druids is a mystic place. Rumours tell about living plants and trees but the mysterious druids don't allow foreigners to enter their homeland.
Landscapes
- Hain of druids
Rivers, lakes and coasts
- Endsea
- Noiseless Lake
Kingdoms and Factions
- Druids
Peoples
- North Legonians (Human)
- Goblins
- Ogres
The Elven World
At the southern border of the Middle Kingdom, the Big River devides the whole continent. In this big blue water more than 20 ships can pass each other besides. Behind this natural line, the endless deep-green forest of the Elves begins. No human can say exactly, what kind of creatures are living here, but the legends and rumours tell about fantastic and ancient things and giant monsters. The mystic Elves control and defend these lands since centuries. The arrogant and power searching human are very suspicious for them, so they avoid most contacts to them. Old histories told about tall and long-eared humans, who were living on the continent since ancient ages. To the west, a grand mountain massive keeps the southern coast of Endsea hided. Between the high peaks the only vulcano of the continent is still active since centuries. The valleys are called Dragonia Vulcania, because most people think, that there’re the homelands of the dragon races. Some mysterious prophets say, that an ancient demon portal also exist in these areas protected by dragonian humanoids. The westside of the mountains ends into the swamps of Shuzzu, further besides the south coasts the mountains go over the whole continent. In the south the begin of the tropical forest marks the natural border of the elven world. These mountains aside Dragonia Vulcania are called Ahl'Shiara. Ahl'shiara is a very curious mixture of north-legonian trees and plants and tropical ones.
Landscapes
- Ahl'shiara
- Elven Forests
- Dragonia Vulcania
Rivers, lakes and coasts
- The Big River
- Noiseless Lake
- Azure Ocean
Kingdoms and Factions -
Peoples
- Centaurs
- Elves
- Nu'chunks
The Exotic world
The jungle is a completely different environment with dozens of unknown creatures. Here dinosaurs and other monsters from ancient ages are still alive. Suddently, a giant stone wall can be found in the north. Behind, the countrys of the Skorpion Emirates are set. Between Bay of Ark'tohl, the southern Ahl'shiara and the southern jungle the great desert of Ark'tohl is a dangerous hot spot, where only nomads can survive for longer periods. Aside the Skorpion river, which starts in the elven forests the Emirate's people build up their harvests. In the southern jungle, Emirate's influence ends and archaic cultures rule. Some small areas are still unexplored. Next to the Bay of Ark’tohl, the caribbean-like Fog Islands are forbidden for visitors. Here some very primitive tribes live.
Landscapes
- Ahl'shiara
- Ark'tohl desert
- Ark'?
- Emirate's land
- Southern jungle
Rivers, lakes and coasts
- Bay of Ark'tohl
- Ba'ku Oasis
- Skorpion River
Kingdoms and Factions
- Ark'tohl Empire
- Skorpion Emirates
- Wild tribes
Peoples
- Ark'tohlians (Human)
- Ba'tohlians
- Nomads (Human)
The Southern World
Deep in the south of the continent, between high mountains, dark forests and dangerous swamps a powerful kingdom existed in ancient time. Legends tell about a high tower fortress and a black bat king, who rided a black dragon. But he isolated people of magical skills, so these fought him soon. Maybe that war was the end of his kingdom, but it isn’t proved. Today only the ruins tell about it. And some old ghosts and undead, who never want to leave their home. The Frost Razor Mountains are the highest peaks of the world, but in this cold world no human would survive for long periods. Some rumours say, that big monkeys called Yetis are living there. Next to the Forgotten Kingdom, a lost world increased up to the sea. Nobody knows exactly, what creatures and monsters you would meet in the Lost Forests. Where forest, swamps, iced sea, high mountains and jungle meet each other, the Bay of Eternity collects all magical power of nature. Most mages believe, that here magic was born by itself.
Landscapes
- Frost Razor Mountains
- Lost Forests
- Bay of Eternity
Rivers, lakes and coasts
- Bay of Eternity
- Endless iced sea
- Ocean of Death
Islands and other places
Along the coasts of the western continent there are many known and unknown islands.
White Rock is an unexplored island along the Azure coast and called after its chalk cliffs. Next to the Bay of Ark’tohl, the caribbean-like Fog Islands are forbidden for visitors. Here some very archaic tribes live. Far to the East, the biggest island is called Peng Cheng. The only place in western Legonia, where bamboo plants grew. But the biggest part of the island is covered by mountains and forests. An old and isolated culture of ninjas and samurais exists there. South to Peng Cheng, the Nulusha Atolls seem to be unexplored. Some old samurai stories meant them as the home of the Shazzuru demons. Other think about secret hideouts of pirates.
Landscapes
- Peng Cheng
- See also: Peng Cheng(political)
- Nulusha Atolls
- White Rock
Kingdoms and Factions
- Shogunat of Peng Cheng
- Insulans
Peoples
- People of Peng Cheng (Human)
- Insulan tribes (Human)