Eastern Continent
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- | Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover | + | Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover an unknown continent to expand power, poverty and territory. |
- | The first official "discovery" by modern kingdoms happened in the year 0 n.C. | + | The first official "discovery" by modern western kingdoms happened in the year 0 n.C. when a viking expedition of Captain Haldir reached the coast of the orclands. |
- | But legends tell, that | + | But legends tell, that the first human civilisations developed here on the eastern continent and long forgotten brothers had build up their ancient empires. |
- | Additional, the Fire Elven tribe settled on the eastern continent after being banished from their homeland. | + | Additional, the Fire Elven tribe and many old dwarves settled on the eastern continent after being banished from their homeland. |
- | + | = The Orclands = | |
+ | Harsh winds, dry rocky plains and cold mountains make the orclands not a beautiful environment but nevertheless, some races succeeded to create own cultures. Most parts of the wild landscapes between the teeth of Moglorokz in the north and the mountains of exasperation in the south are dominated by the orcish hordes, the rest is ruled by animals and nature. | ||
'''Rivers, lakes and coasts''' | '''Rivers, lakes and coasts''' | ||
- | *Azure Ocean | + | *[[Azure Ocean]] |
+ | *[[Endsea]] | ||
+ | *[[Skullstream]] | ||
- | '''Factions''' | + | '''Kingdoms & Factions''' |
*[[Orc hordes]] | *[[Orc hordes]] | ||
+ | *[[Tronorma]] | ||
'''Peoples''' | '''Peoples''' | ||
- | *Agami | + | *[[Agami]] |
- | *Goblins | + | *[[Tronormian dwarves]] |
- | *Orcs | + | *[[Goblins]] |
- | *Ogres | + | *[[Kua]] |
- | *Trolls | + | *[[Orcs]] |
+ | *[[Olves]] | ||
+ | *[[Ogres]] | ||
+ | *[[Trolls]] | ||
- | === Ogre Forest === | + | ==Teeth of Moglorokz== |
+ | The main mountain peaks touching the northern border of the orclands are called teeth of Moglorokz. Most settlements of the orcs are founded there so it can be assumed that the Orcs originally were a mountain race living in caves. It holds the fountain of skullstream. | ||
+ | ==Ogre Forest== | ||
+ | A part of the far northern coast is coniferous woodland. Aside wolves and trolls, a bigger population of ogres is living in the many small caves under the hilly forest. | ||
+ | ==Agami swampland== | ||
+ | Aside plants, Kua and Agami nobody would really want to live there, so not many people travelled through it to collect information about. | ||
- | + | = Mountains of exasperation = | |
- | + | No other part of the eastern continent has seen so much blood than the thin valleys and high cliffs where the orlanian citizen fought the orcs for the last few centuries. Today, all kind of outsiders, rogues and other twilight people has choosen this world to live. | |
- | + | '''Rivers, Lakes and coasts''' | |
- | + | ||
+ | '''Kingdoms&factions''' | ||
+ | *[[Steelhaven]] | ||
+ | |||
+ | '''Peoples''' | ||
+ | *[[Fire elves]] | ||
+ | *[[Ferocious dwarves]] | ||
+ | *[[Shadow elves]] | ||
+ | *[[Orlanians]] | ||
+ | *[[Orcs]] | ||
+ | *[[Olves]] | ||
+ | |||
+ | ==Ashfields== | ||
+ | Hot lava streams and plains of ashes created this unique environment. Only a few plants and animals are able to survive but a lot of worthy minerals can be found. The mines and rocky hills are settled by the fire elves. | ||
+ | |||
+ | ==Moonwood== | ||
+ | One of the darkest woodlands of Legonia is Moonwood, where the highest trees ever cover the ground. For travellers it appears to be night all the day while a few mysterious citizen are guarding ancient holy places. This is the world of the shadow elves. | ||
+ | |||
+ | =The frosty wild= | ||
+ | The North-east is a wide and cold land where civilisation ends behind the kingdom of Glar and the highlands of the Hägglör tribes. | ||
+ | ==Glar== | ||
+ | The land of Glar is settled by the Glarians, a race of half-dwarves split apart from the orc wars long ago. Snowy fields and thick pine forests define the taiga landscape. | ||
+ | |||
+ | ==The Highlands== | ||
+ | Open grasland and deep cliffs are used by the Hägglörs to breed sheeps and horses. | ||
+ | |||
+ | =Orlanian lands= | ||
+ | The highest population of people in the eastern continent share the fruitful landscapes between mountainous north and desert in the south. It's assumed that the first humans came from here though most resting parts of the first human civilisation can be found more to the south. | ||
+ | |||
+ | '''Rivers, lakes and coasts''' | ||
+ | *[[Azure Ocean]] | ||
+ | *[[Azure Ocean#Bay of Morica|Bay of Morica]] | ||
+ | *[[Golden Gulf]] | ||
+ | *[[Therian Sea]] | ||
+ | *[[Lake Orlan]] | ||
+ | |||
+ | '''Kingdoms & factions''' | ||
+ | *[[Golden Virginia]] | ||
+ | *[[Morica|Kingdom of Morica]] | ||
+ | *[[Temp'la|Lakelands]] | ||
+ | *[[Tsinka|Tsinka tribes]] | ||
+ | *[[House of Ophidea]] | ||
+ | *[[Castallani]] | ||
+ | |||
+ | '''Peoples''' | ||
+ | *[[Orlanians]] | ||
+ | *[[Castallanians]] | ||
+ | *[[Dwarves]] | ||
+ | *[[Goblins]] | ||
+ | *[[Temp'la]] | ||
+ | *[[Tsinka]] | ||
+ | *[[Kua]] | ||
+ | |||
+ | |||
+ | ==Morica(landscape)== | ||
+ | Divided by 2 streams, Morica is a fruitful farmland with small forests and wide hills. The infrastructure is well developed and most citties of the land connected with each other. | ||
==Lakelands== | ==Lakelands== | ||
+ | Around a giant round lake of possible unnatural origin a large landscape of small and big lakes spreads over the eastern part of the orlanian lands. This area is a perfect environment for the Temp'la while also Kua and Goblins share the space. | ||
+ | ==The plains== | ||
+ | Large fields of grasland and dry plains are mixed up in its windless climate. Lika-Likas and Gorus are the most famous animals sharing the plains with Tsinka tribes. | ||
+ | |||
+ | =The Oriental World= | ||
+ | Jungle, desert and mountains mark the colourful land which is origin of human culture. But the demon apocalypse changed the environment in a big way, so empires decayed and a lot of younger races are spreading. | ||
+ | |||
+ | '''Rivers, Lakes and coasts''' | ||
+ | *[[Njanqingshui]] | ||
+ | *[[Njanqingshui#Mistsong gulf|Mistsong gulf]] | ||
+ | *[[Nereusian Sea]] | ||
+ | *[[Ifrit's Grave]] | ||
+ | *[[Therian Sea]] | ||
+ | |||
+ | '''Kingdoms & factions''' | ||
+ | *[[Kalifate Hatrapedi]] | ||
+ | *[[Atlaua|Mojache]] | ||
+ | *[[Sultana]] | ||
+ | *[[Therian City States]] | ||
+ | |||
+ | '''Peoples''' | ||
+ | *[[Ack-Ack]] | ||
+ | *[[Atlaua]] | ||
+ | *[[Anubans]] | ||
+ | *[[Cattull]] | ||
+ | *[[Muckar]] | ||
+ | *[[Sandlings]] | ||
+ | *[[Tsinka]] | ||
+ | *[[Therians]] | ||
+ | *[[Insaani]] | ||
+ | |||
+ | ==Hazraddin eternos== | ||
+ | Smaller than the [[Western Continent#The Exotic world|desert of Ark'tohl]] but a big step less comfortable, hazraddin eternos is the hottest place of Legonia and marks the border between the plains and oriental cultures. Along the desert's begin, some Anuban nomads, Tsinka, Sandlings and Cattull are living. Also many tombs and forgotten realms of the old empire can be found, so it's possible that the desert had expanded after the demongod war. | ||
+ | |||
+ | ==The Multhis== | ||
+ | The Multhis is a legendary land which got forgotten over the centuries. It's assumed to exist or existed in or near the desert Hazraddin eternos and probably got corrupted by evil forces in the [[Demongod war]]. According the few scriptures mentioning this lost land, the human tribe of [[Anubans]] and some old troll species are supposed to live there in an own kindgom. Today, the Multhis is nothing else than a rumour because nobody has seen it for centuries. | ||
+ | |||
+ | ==Insaani land== | ||
+ | The fruitful, subtropical to tropical landscape aside the Nereusian sea and Ifrit's grave is place for all main settlements of Insaani culture today and were possible center of the old empire. While Muckar tribes are living mostly in the palmforests and jungles, the Insaani of the Kalifate Hatrapedi share farming spaces. The climate changes because of a summer and a winter monsoon. | ||
+ | |||
+ | ==Snalwadshi Peninsula== | ||
+ | A swampy rainforest only known by wild tribes and species. Snalwadshi is a word in [[Munchu]] so it can be assumed that only Muckar brought knowlegde of this land to the civilisation. | ||
+ | |||
+ | ==Therian Peninsula== | ||
+ | The mediterran climate made the eastern part well populated since insaani survivours escaped from the demongod war to the east. The mountainous regions owns additional unique races and creatures like Harpies, the many islands are mostly undiscovered. Some are used from surviving demon races and their cults. In the North-west a small kingdom exists, Sultana. | ||
+ | |||
+ | ==Mojache== | ||
+ | Before the big apocalypse of the eastern continent, the island of Mojache was bound to insaani land, today the whole landscape, which is covered with rainforests, lagunes or mountains is controlled by Atlaua, Ack-Ack or wild biests. Also some dinosaurs can be found. The western centre holds the still-active vulcano Mount Thalon, the south-west is a vulcanic landscape with fruitful ashfields, the north-east a thick jungle. | ||
+ | |||
+ | ==Armakian jungle== | ||
+ | The rainforest of Ar-mak once belonged to the old empire territory Ar-mak. Most parts of it got lost in the abyss of Ifrit's grave. The rest part is populated with Cattull, Muckar tribes and many wild biests. | ||
+ | |||
+ | =Terra Gigantes= | ||
+ | The South-east of Legonia owns an isolated giant island colonists believe to be created by the corpse of a giant. Settlers of the western kingdoms are in war for the countless ressources the wilderness hide. But the human should fear the ghules living in the mountains. | ||
+ | |||
+ | '''Rivers, Lakes and coasts''' | ||
+ | *[[Endsea#Blade Bay|Blade Bay]] | ||
+ | *[[Cyan Ocean#Wild Bay|Wild Bay]] | ||
+ | *[[Endsea#Draida Bay|Draida Bay]] | ||
+ | *[[Endsea#Zakralmar's Thorn|Zakralmar's Thorn]] | ||
+ | *[[Endsea#Zakralmar's Shield|Zakralmar's Shield]] | ||
+ | *[[Endsea#Nathuz Bay|Nathuz Bay]] | ||
+ | *[[Nereusian Sea]] | ||
+ | *[[Ocean of Juvenile|Njanquingshui (Ocean of Juvenile)]] | ||
+ | *[[Cyan Ocean]] | ||
+ | *[[Endsea]] | ||
+ | |||
+ | '''Kingdoms & factions''' | ||
+ | *[[Leonidas|Kingdom of Leonidas]] | ||
+ | *[[Draco Regno]] | ||
+ | |||
+ | '''Peoples''' | ||
+ | *[[Northlegonians]] | ||
+ | *[[Northmen]] | ||
+ | *[[Ghules]] | ||
+ | |||
+ | ==Unicorn forests== | ||
+ | A mysterious woodland untouched by human beeings or other cultures. It's said that this is the last place on Legonia aside the Ancient west where Unicorns live. | ||
+ | |||
+ | ==Wasteland dragonis== | ||
+ | A dry and rocky plain where only a few lifeforms can survive for long. Aside, the cold winters and harsh winds don't make this "neutral zone" between Leonidas and Draco Regno better. | ||
+ | |||
+ | ==Nathuz Marsches== | ||
+ | A wide landscape of everglades. Loved by witches, criminals and adventurers. Ruins from long forgotten civilisations are assumed to be find here. | ||
+ | |||
+ | ==Nakralmar's sword== | ||
+ | A peninsula to the far south-east covered with high peaks and sharp cliffs. It's said that the giant [[Nakralmar, the giant|Nakralmar]] formed the landscape as his sword to defend evil monsters coming from Endsea. | ||
+ | |||
+ | ==Terra Naturalis== | ||
+ | A wide and open grasland. Mostly unexplored. | ||
+ | |||
+ | =Islands&other places= | ||
+ | *[[Tronorma(island)]] | ||
+ | *[[Ianis]] | ||
+ | *[[Isles of Yggldaf]] | ||
+ | *[[Magmarades]] | ||
+ | *[[Ophidean Isles]] | ||
+ | *[[Mhyritheen]] | ||
+ | |||
+ | [[Category:Continents]] |
Current revision as of 22:49, 15 June 2014
Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover an unknown continent to expand power, poverty and territory. The first official "discovery" by modern western kingdoms happened in the year 0 n.C. when a viking expedition of Captain Haldir reached the coast of the orclands. But legends tell, that the first human civilisations developed here on the eastern continent and long forgotten brothers had build up their ancient empires. Additional, the Fire Elven tribe and many old dwarves settled on the eastern continent after being banished from their homeland.
Contents |
The Orclands
Harsh winds, dry rocky plains and cold mountains make the orclands not a beautiful environment but nevertheless, some races succeeded to create own cultures. Most parts of the wild landscapes between the teeth of Moglorokz in the north and the mountains of exasperation in the south are dominated by the orcish hordes, the rest is ruled by animals and nature.
Rivers, lakes and coasts
Kingdoms & Factions
Peoples
Teeth of Moglorokz
The main mountain peaks touching the northern border of the orclands are called teeth of Moglorokz. Most settlements of the orcs are founded there so it can be assumed that the Orcs originally were a mountain race living in caves. It holds the fountain of skullstream.
Ogre Forest
A part of the far northern coast is coniferous woodland. Aside wolves and trolls, a bigger population of ogres is living in the many small caves under the hilly forest.
Agami swampland
Aside plants, Kua and Agami nobody would really want to live there, so not many people travelled through it to collect information about.
Mountains of exasperation
No other part of the eastern continent has seen so much blood than the thin valleys and high cliffs where the orlanian citizen fought the orcs for the last few centuries. Today, all kind of outsiders, rogues and other twilight people has choosen this world to live.
Rivers, Lakes and coasts
Kingdoms&factions
Peoples
Ashfields
Hot lava streams and plains of ashes created this unique environment. Only a few plants and animals are able to survive but a lot of worthy minerals can be found. The mines and rocky hills are settled by the fire elves.
Moonwood
One of the darkest woodlands of Legonia is Moonwood, where the highest trees ever cover the ground. For travellers it appears to be night all the day while a few mysterious citizen are guarding ancient holy places. This is the world of the shadow elves.
The frosty wild
The North-east is a wide and cold land where civilisation ends behind the kingdom of Glar and the highlands of the Hägglör tribes.
Glar
The land of Glar is settled by the Glarians, a race of half-dwarves split apart from the orc wars long ago. Snowy fields and thick pine forests define the taiga landscape.
The Highlands
Open grasland and deep cliffs are used by the Hägglörs to breed sheeps and horses.
Orlanian lands
The highest population of people in the eastern continent share the fruitful landscapes between mountainous north and desert in the south. It's assumed that the first humans came from here though most resting parts of the first human civilisation can be found more to the south.
Rivers, lakes and coasts
Kingdoms & factions
Peoples
Morica(landscape)
Divided by 2 streams, Morica is a fruitful farmland with small forests and wide hills. The infrastructure is well developed and most citties of the land connected with each other.
Lakelands
Around a giant round lake of possible unnatural origin a large landscape of small and big lakes spreads over the eastern part of the orlanian lands. This area is a perfect environment for the Temp'la while also Kua and Goblins share the space.
The plains
Large fields of grasland and dry plains are mixed up in its windless climate. Lika-Likas and Gorus are the most famous animals sharing the plains with Tsinka tribes.
The Oriental World
Jungle, desert and mountains mark the colourful land which is origin of human culture. But the demon apocalypse changed the environment in a big way, so empires decayed and a lot of younger races are spreading.
Rivers, Lakes and coasts
Kingdoms & factions
Peoples
Hazraddin eternos
Smaller than the desert of Ark'tohl but a big step less comfortable, hazraddin eternos is the hottest place of Legonia and marks the border between the plains and oriental cultures. Along the desert's begin, some Anuban nomads, Tsinka, Sandlings and Cattull are living. Also many tombs and forgotten realms of the old empire can be found, so it's possible that the desert had expanded after the demongod war.
The Multhis
The Multhis is a legendary land which got forgotten over the centuries. It's assumed to exist or existed in or near the desert Hazraddin eternos and probably got corrupted by evil forces in the Demongod war. According the few scriptures mentioning this lost land, the human tribe of Anubans and some old troll species are supposed to live there in an own kindgom. Today, the Multhis is nothing else than a rumour because nobody has seen it for centuries.
Insaani land
The fruitful, subtropical to tropical landscape aside the Nereusian sea and Ifrit's grave is place for all main settlements of Insaani culture today and were possible center of the old empire. While Muckar tribes are living mostly in the palmforests and jungles, the Insaani of the Kalifate Hatrapedi share farming spaces. The climate changes because of a summer and a winter monsoon.
Snalwadshi Peninsula
A swampy rainforest only known by wild tribes and species. Snalwadshi is a word in Munchu so it can be assumed that only Muckar brought knowlegde of this land to the civilisation.
Therian Peninsula
The mediterran climate made the eastern part well populated since insaani survivours escaped from the demongod war to the east. The mountainous regions owns additional unique races and creatures like Harpies, the many islands are mostly undiscovered. Some are used from surviving demon races and their cults. In the North-west a small kingdom exists, Sultana.
Mojache
Before the big apocalypse of the eastern continent, the island of Mojache was bound to insaani land, today the whole landscape, which is covered with rainforests, lagunes or mountains is controlled by Atlaua, Ack-Ack or wild biests. Also some dinosaurs can be found. The western centre holds the still-active vulcano Mount Thalon, the south-west is a vulcanic landscape with fruitful ashfields, the north-east a thick jungle.
Armakian jungle
The rainforest of Ar-mak once belonged to the old empire territory Ar-mak. Most parts of it got lost in the abyss of Ifrit's grave. The rest part is populated with Cattull, Muckar tribes and many wild biests.
Terra Gigantes
The South-east of Legonia owns an isolated giant island colonists believe to be created by the corpse of a giant. Settlers of the western kingdoms are in war for the countless ressources the wilderness hide. But the human should fear the ghules living in the mountains.
Rivers, Lakes and coasts
- Blade Bay
- Wild Bay
- Draida Bay
- Zakralmar's Thorn
- Zakralmar's Shield
- Nathuz Bay
- Nereusian Sea
- Njanquingshui (Ocean of Juvenile)
- Cyan Ocean
- Endsea
Kingdoms & factions
Peoples
Unicorn forests
A mysterious woodland untouched by human beeings or other cultures. It's said that this is the last place on Legonia aside the Ancient west where Unicorns live.
Wasteland dragonis
A dry and rocky plain where only a few lifeforms can survive for long. Aside, the cold winters and harsh winds don't make this "neutral zone" between Leonidas and Draco Regno better.
Nathuz Marsches
A wide landscape of everglades. Loved by witches, criminals and adventurers. Ruins from long forgotten civilisations are assumed to be find here.
Nakralmar's sword
A peninsula to the far south-east covered with high peaks and sharp cliffs. It's said that the giant Nakralmar formed the landscape as his sword to defend evil monsters coming from Endsea.
Terra Naturalis
A wide and open grasland. Mostly unexplored.