Eastern Continent

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(Glar)
 
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Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover a new unknown continent to expand power, poverty and space.
+
Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover an unknown continent to expand power, poverty and territory.
-
The first official "discovery" by modern kingdoms happened in the year 0 n.C. . When a viking expedition of Captain Haldir reached the coast of the orclands.
+
The first official "discovery" by modern western kingdoms happened in the year 0 n.C. when a viking expedition of Captain Haldir reached the coast of the orclands.
-
But legends tell, that also other humans settled in the new world centuries ago, some even believe that the human race once came from the eastern continent.  
+
But legends tell, that the first human civilisations developed here on the eastern continent and long forgotten brothers had build up their ancient empires.
-
Additional, the Fire Elven tribe settled on the eastern continent after being banished from their homeland.
+
Additional, the Fire Elven tribe and many old dwarves settled on the eastern continent after being banished from their homeland.
= The Orclands =
= The Orclands =
-
Harsh winds, dry rocky plains and cold mountains make the orclands not a beautiful environment but nevertheless, some races succeeded to create own cultures. Most parts of the wild landscapes between the teeth of Moglorokz in the north and the mountains of exasperation in the south are dominated be the orcish hordes, the rest is ruled by animals and nature.
+
Harsh winds, dry rocky plains and cold mountains make the orclands not a beautiful environment but nevertheless, some races succeeded to create own cultures. Most parts of the wild landscapes between the teeth of Moglorokz in the north and the mountains of exasperation in the south are dominated by the orcish hordes, the rest is ruled by animals and nature.
'''Rivers, lakes and coasts'''
'''Rivers, lakes and coasts'''
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'''Peoples'''
'''Peoples'''
*[[Fire elves]]
*[[Fire elves]]
 +
*[[Ferocious dwarves]]
*[[Shadow elves]]
*[[Shadow elves]]
*[[Orlanians]]
*[[Orlanians]]
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==Moonwood==
==Moonwood==
One of the darkest woodlands of Legonia is Moonwood, where the highest trees ever cover the ground. For travellers it appears to be night all the day while a few mysterious citizen are guarding ancient holy places. This is the world of the shadow elves.
One of the darkest woodlands of Legonia is Moonwood, where the highest trees ever cover the ground. For travellers it appears to be night all the day while a few mysterious citizen are guarding ancient holy places. This is the world of the shadow elves.
 +
 +
=The frosty wild=
 +
The North-east is a wide and cold land where civilisation ends behind the kingdom of Glar and the highlands of the Hägglör tribes.
 +
==Glar==
 +
The land of Glar is settled by the Glarians, a race of half-dwarves split apart from the orc wars long ago. Snowy fields and thick pine forests define the taiga landscape.
 +
 +
==The Highlands==
 +
Open grasland and deep cliffs are used by the Hägglörs to breed sheeps and horses.
=Orlanian lands=
=Orlanian lands=
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'''Rivers, lakes and coasts'''
'''Rivers, lakes and coasts'''
-
*[[Bay of Morica]]
 
*[[Azure Ocean]]
*[[Azure Ocean]]
*[[Azure Ocean#Bay of Morica|Bay of Morica]]
*[[Azure Ocean#Bay of Morica|Bay of Morica]]
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'''Kingdoms & factions'''
'''Kingdoms & factions'''
*[[Kalifate Hatrapedi]]
*[[Kalifate Hatrapedi]]
 +
*[[Atlaua|Mojache]]
 +
*[[Sultana]]
 +
*[[Therian City States]]
'''Peoples'''
'''Peoples'''
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*[[Anubans]]
*[[Anubans]]
*[[Cattull]]
*[[Cattull]]
 +
*[[Muckar]]
 +
*[[Sandlings]]
*[[Tsinka]]
*[[Tsinka]]
*[[Therians]]
*[[Therians]]
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==Hazraddin eternos==
==Hazraddin eternos==
-
Smaller than the [[Western Continent#The Exotic world|desert of Ark'tohl]] but a big step less comfortable, hazraddin eternos is the hottest place of Legonia and marks the border between the plains and oriental cultures. Along the desert's begin, some Anuban nomads, Tsinka and Cattull are living. Also many tombs and forgotten realms of the old empire can be found, so it's possible that the desert had expanded after the demongod war.
+
Smaller than the [[Western Continent#The Exotic world|desert of Ark'tohl]] but a big step less comfortable, hazraddin eternos is the hottest place of Legonia and marks the border between the plains and oriental cultures. Along the desert's begin, some Anuban nomads, Tsinka, Sandlings and Cattull are living. Also many tombs and forgotten realms of the old empire can be found, so it's possible that the desert had expanded after the demongod war.
==The Multhis==
==The Multhis==
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==Insaani land==
==Insaani land==
The fruitful, subtropical to tropical landscape aside the Nereusian sea and Ifrit's grave is place for all main settlements of Insaani culture today and were possible center of the old empire. While Muckar tribes are living mostly in the palmforests and jungles, the Insaani of the Kalifate Hatrapedi share farming spaces. The climate changes because of a summer and a winter monsoon.
The fruitful, subtropical to tropical landscape aside the Nereusian sea and Ifrit's grave is place for all main settlements of Insaani culture today and were possible center of the old empire. While Muckar tribes are living mostly in the palmforests and jungles, the Insaani of the Kalifate Hatrapedi share farming spaces. The climate changes because of a summer and a winter monsoon.
 +
 +
==Snalwadshi Peninsula==
 +
A swampy rainforest only known by wild tribes and species. Snalwadshi is a word in [[Munchu]] so it can be assumed that only Muckar brought knowlegde of this land to the civilisation.
==Therian Peninsula==
==Therian Peninsula==
-
The mediterran climate made the eastern part well populated since insaani survivours escaped from the demongod war to the east. The mountainous regions owns additional unique races and creatures like Harpies, the many islands are mostly undiscovered.
+
The mediterran climate made the eastern part well populated since insaani survivours escaped from the demongod war to the east. The mountainous regions owns additional unique races and creatures like Harpies, the many islands are mostly undiscovered. Some are used from surviving demon races and their cults. In the North-west a small kingdom exists, Sultana.
==Mojache==
==Mojache==
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=Terra Gigantes=
=Terra Gigantes=
 +
The South-east of Legonia owns an isolated giant island colonists believe to be created by the corpse of a giant. Settlers of the western kingdoms are in war for the countless ressources the wilderness hide. But the human should fear the ghules living in the mountains.
'''Rivers, Lakes and coasts'''
'''Rivers, Lakes and coasts'''
-
*[[Wild Bay]]
+
*[[Endsea#Blade Bay|Blade Bay]]
-
*[[Draida Bay]]
+
*[[Cyan Ocean#Wild Bay|Wild Bay]]
-
*[[Zakralmar's Thorn]]
+
*[[Endsea#Draida Bay|Draida Bay]]
-
*[[Zakralmar's Shield]]
+
*[[Endsea#Zakralmar's Thorn|Zakralmar's Thorn]]
-
*[[Nathuz Bay]]
+
*[[Endsea#Zakralmar's Shield|Zakralmar's Shield]]
 +
*[[Endsea#Nathuz Bay|Nathuz Bay]]
*[[Nereusian Sea]]
*[[Nereusian Sea]]
-
*[[Njanquingshui|Njanquingshui (Ocean of Juvenile)]]
+
*[[Ocean of Juvenile|Njanquingshui (Ocean of Juvenile)]]
*[[Cyan Ocean]]
*[[Cyan Ocean]]
*[[Endsea]]
*[[Endsea]]
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*[[Northlegonians]]
*[[Northlegonians]]
*[[Northmen]]
*[[Northmen]]
-
*[[]]
+
*[[Ghules]]
==Unicorn forests==
==Unicorn forests==
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==Nathuz Marsches==
==Nathuz Marsches==
 +
A wide landscape of everglades. Loved by witches, criminals and adventurers. Ruins from long forgotten civilisations are assumed to be find here.
==Nakralmar's sword==
==Nakralmar's sword==
 +
A peninsula to the far south-east covered with high peaks and sharp cliffs. It's said that the giant [[Nakralmar, the giant|Nakralmar]] formed the landscape as his sword to defend evil monsters coming from Endsea.
==Terra Naturalis==
==Terra Naturalis==
 +
A wide and open grasland. Mostly unexplored.
=Islands&other places=
=Islands&other places=
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*[[Isles of Yggldaf]]
*[[Isles of Yggldaf]]
*[[Magmarades]]
*[[Magmarades]]
 +
*[[Ophidean Isles]]
 +
*[[Mhyritheen]]
[[Category:Continents]]
[[Category:Continents]]

Current revision as of 22:49, 15 June 2014

Since orcish pirates first appeared on west-legonian coasts, vikings and other adventurers rushes to discover an unknown continent to expand power, poverty and territory. The first official "discovery" by modern western kingdoms happened in the year 0 n.C. when a viking expedition of Captain Haldir reached the coast of the orclands. But legends tell, that the first human civilisations developed here on the eastern continent and long forgotten brothers had build up their ancient empires. Additional, the Fire Elven tribe and many old dwarves settled on the eastern continent after being banished from their homeland.

Contents

The Orclands

Harsh winds, dry rocky plains and cold mountains make the orclands not a beautiful environment but nevertheless, some races succeeded to create own cultures. Most parts of the wild landscapes between the teeth of Moglorokz in the north and the mountains of exasperation in the south are dominated by the orcish hordes, the rest is ruled by animals and nature.

Rivers, lakes and coasts

Kingdoms & Factions

Peoples

Teeth of Moglorokz

The main mountain peaks touching the northern border of the orclands are called teeth of Moglorokz. Most settlements of the orcs are founded there so it can be assumed that the Orcs originally were a mountain race living in caves. It holds the fountain of skullstream.

Ogre Forest

A part of the far northern coast is coniferous woodland. Aside wolves and trolls, a bigger population of ogres is living in the many small caves under the hilly forest.

Agami swampland

Aside plants, Kua and Agami nobody would really want to live there, so not many people travelled through it to collect information about.

Mountains of exasperation

No other part of the eastern continent has seen so much blood than the thin valleys and high cliffs where the orlanian citizen fought the orcs for the last few centuries. Today, all kind of outsiders, rogues and other twilight people has choosen this world to live.

Rivers, Lakes and coasts

Kingdoms&factions

Peoples

Ashfields

Hot lava streams and plains of ashes created this unique environment. Only a few plants and animals are able to survive but a lot of worthy minerals can be found. The mines and rocky hills are settled by the fire elves.

Moonwood

One of the darkest woodlands of Legonia is Moonwood, where the highest trees ever cover the ground. For travellers it appears to be night all the day while a few mysterious citizen are guarding ancient holy places. This is the world of the shadow elves.

The frosty wild

The North-east is a wide and cold land where civilisation ends behind the kingdom of Glar and the highlands of the Hägglör tribes.

Glar

The land of Glar is settled by the Glarians, a race of half-dwarves split apart from the orc wars long ago. Snowy fields and thick pine forests define the taiga landscape.

The Highlands

Open grasland and deep cliffs are used by the Hägglörs to breed sheeps and horses.

Orlanian lands

The highest population of people in the eastern continent share the fruitful landscapes between mountainous north and desert in the south. It's assumed that the first humans came from here though most resting parts of the first human civilisation can be found more to the south.

Rivers, lakes and coasts

Kingdoms & factions

Peoples


Morica(landscape)

Divided by 2 streams, Morica is a fruitful farmland with small forests and wide hills. The infrastructure is well developed and most citties of the land connected with each other.

Lakelands

Around a giant round lake of possible unnatural origin a large landscape of small and big lakes spreads over the eastern part of the orlanian lands. This area is a perfect environment for the Temp'la while also Kua and Goblins share the space.

The plains

Large fields of grasland and dry plains are mixed up in its windless climate. Lika-Likas and Gorus are the most famous animals sharing the plains with Tsinka tribes.

The Oriental World

Jungle, desert and mountains mark the colourful land which is origin of human culture. But the demon apocalypse changed the environment in a big way, so empires decayed and a lot of younger races are spreading.

Rivers, Lakes and coasts

Kingdoms & factions

Peoples

Hazraddin eternos

Smaller than the desert of Ark'tohl but a big step less comfortable, hazraddin eternos is the hottest place of Legonia and marks the border between the plains and oriental cultures. Along the desert's begin, some Anuban nomads, Tsinka, Sandlings and Cattull are living. Also many tombs and forgotten realms of the old empire can be found, so it's possible that the desert had expanded after the demongod war.

The Multhis

The Multhis is a legendary land which got forgotten over the centuries. It's assumed to exist or existed in or near the desert Hazraddin eternos and probably got corrupted by evil forces in the Demongod war. According the few scriptures mentioning this lost land, the human tribe of Anubans and some old troll species are supposed to live there in an own kindgom. Today, the Multhis is nothing else than a rumour because nobody has seen it for centuries.

Insaani land

The fruitful, subtropical to tropical landscape aside the Nereusian sea and Ifrit's grave is place for all main settlements of Insaani culture today and were possible center of the old empire. While Muckar tribes are living mostly in the palmforests and jungles, the Insaani of the Kalifate Hatrapedi share farming spaces. The climate changes because of a summer and a winter monsoon.

Snalwadshi Peninsula

A swampy rainforest only known by wild tribes and species. Snalwadshi is a word in Munchu so it can be assumed that only Muckar brought knowlegde of this land to the civilisation.

Therian Peninsula

The mediterran climate made the eastern part well populated since insaani survivours escaped from the demongod war to the east. The mountainous regions owns additional unique races and creatures like Harpies, the many islands are mostly undiscovered. Some are used from surviving demon races and their cults. In the North-west a small kingdom exists, Sultana.

Mojache

Before the big apocalypse of the eastern continent, the island of Mojache was bound to insaani land, today the whole landscape, which is covered with rainforests, lagunes or mountains is controlled by Atlaua, Ack-Ack or wild biests. Also some dinosaurs can be found. The western centre holds the still-active vulcano Mount Thalon, the south-west is a vulcanic landscape with fruitful ashfields, the north-east a thick jungle.

Armakian jungle

The rainforest of Ar-mak once belonged to the old empire territory Ar-mak. Most parts of it got lost in the abyss of Ifrit's grave. The rest part is populated with Cattull, Muckar tribes and many wild biests.

Terra Gigantes

The South-east of Legonia owns an isolated giant island colonists believe to be created by the corpse of a giant. Settlers of the western kingdoms are in war for the countless ressources the wilderness hide. But the human should fear the ghules living in the mountains.

Rivers, Lakes and coasts

Kingdoms & factions

Peoples

Unicorn forests

A mysterious woodland untouched by human beeings or other cultures. It's said that this is the last place on Legonia aside the Ancient west where Unicorns live.

Wasteland dragonis

A dry and rocky plain where only a few lifeforms can survive for long. Aside, the cold winters and harsh winds don't make this "neutral zone" between Leonidas and Draco Regno better.

Nathuz Marsches

A wide landscape of everglades. Loved by witches, criminals and adventurers. Ruins from long forgotten civilisations are assumed to be find here.

Nakralmar's sword

A peninsula to the far south-east covered with high peaks and sharp cliffs. It's said that the giant Nakralmar formed the landscape as his sword to defend evil monsters coming from Endsea.

Terra Naturalis

A wide and open grasland. Mostly unexplored.

Islands&other places

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